Re: BigRRed Release 4.0 (binary & finally)!


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Posted by Chris Lundie from kl-annex-port6.vianet.on.ca (206.186.238.45)on May 29, 1998 at 13:30:11:

In Reply to: BigRRed Release 4.0 (binary & finally)! posted by Marvin on May 29, 1998 at 06:00:03:

I had success with the Die By the Sword demo. (Which is Glide and Software only. I don't know if there is a newer one or not.) I had to use WrongTexBase of 2. It runs very fast on my 8 meg Thriller, "feels" about 20 - 25 fps. Of course, the full version is RRedline, but it's nice to know it works...

The GL Hexen II demo starts up great. (Using the 3Dfx opengl drivers that came with it) I can even go to the console and type in commands. However, if I start a game it quits while loading. The last instruction is "grTexCalcMemRequired". Once, it even gave me an error saying something like "out of memory".

Congrats, this is the first time I've seen OpenGL-> Glide-> RRedline.



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